Way back in the year 2000, I wrote a 500+ page book called Designing Arcade Computer Game Graphics (ISBN: 1-55622-755-8), which went out of print a few years later. Although long obsolete and chock with (considerable) filler, there may be some useful nuggets buried in its pages so I have made it available as a free download. In theory, you could use this book to...
- Understand color and learn the nuances of designing games with constrained color palettes.
- Follow the step-by-step examples for designing graphics and animation for retro-style arcade games.
- Create game design plans that document the various aspects of the creative requirements of your games.
- Discover how the proper use of fonts can liven up your graphics in addition to displaying important game information.
NOTE: Before you ask, the book's accompanying CD-ROM is not available for download since most of the software on it is ancient and many of the examples referenced by the book are already included in SpriteLib.