My Other Projects » Designing Arcade Computer Game Graphics
Summary
Rediscover retro game artwork design with my book Designing Arcade Computer Game Graphics. Published in 2001 by Wordware, Inc., this is a 514-page guide that offers practical advice for creating game visuals. Although the book is now very dated, its principles remain relevant for anyone interested in classic game design. Download it for free and explore topics like:
- Color Theory for Games: Gain a deeper understanding of constrained color palettes and how to use them effectively.
- Arcade Animation Tips: Step-by-step instructions for designing pixel-perfect animations for retro games.
- Game Design Documentation: Learn how to create detailed plans that outline creative requirements for your games.
- Typography in Game Art: Enhance your game graphics with well-designed fonts that add flair and functionality.
NOTE: The book's accompanying CD-ROM is not available for download since all of the software included on it is ancient (25+ years old) and most of the examples referenced by the book are already included in SpriteLib.