My Other Projects » Designing Arcade Computer Game Graphics
Summary
Way back in 2001, my 514 page tome was published by Wordware, Inc., a respected publisher of game programming titles. The experience taught me several important skills that still serve me well today: (1) how to meet a hard (contractual) deadline; (2) how to organize a large-scale project; (3) how to write hundreds of pages to honor said contract; and (4) how to explain abstract things to different audiences.
Well, it ain't Hemingway and although very dated, there could still be some useful information in this book, so, I've made it available as a free download. For example, you can use this book to...
- Understand color and learn the nuances of designing game artwork with constrained color palettes.
- Follow the step-by-step examples for designing graphics and animation for retro-style arcade games.
- Create game design plans that document the various aspects of the creative requirements of your games.
- Discover how the proper use of fonts can liven up your graphics in addition to displaying important game information.
NOTE: The book's accompanying CD-ROM is not available for download since all of the software included on it is ancient (25+ years old) and most of the examples referenced by the book are already included in SpriteLib.