My Other Projects » Designing Arcade Computer Game Graphics

Summary

Way back in 2001, my 514 page tome was published by Wordware, Inc., a respected publisher of game programming titles. The experience taught me several important skills that still serve me well today: (1) how to meet a hard (contractual) deadline; (2) how to organize a large-scale project; (3) how to write hundreds of pages to honor said contract; and (4) how to explain abstract things to different audiences.

Well, it ain't Hemingway and although very dated, there could still be some useful information in this book, so, I've made it available as a free download. For example, you can use this book to...


Designing Computer Arcade Game Graphics Cover


NOTE: The book's accompanying CD-ROM is not available for download since all of the software included on it is ancient (25+ years old) and most of the examples referenced by the book are already included in SpriteLib.