About Me

Chaotic Tinkerer

I work in Product at Fetch Rewards. Before that, I spent nearly 13 years at Google, starting as a Product Manager and eventually leading teams as a Group PM where I helped build everything from systems that process legal requests from law enforcement around the world to tools that power digital advertising and publishing at scale. Before joining Google, I bounced around the startup and media world – working with companies in SMB SaaS, social networking, publishing (Star Trek books franchise), Ad Tech, and even the video game industry.

My love of making things started back in the early ‘90s when I taught myself pixel-art and animation because I couldn't program worth a damn but could draw. That led to SpriteLib – a free collection of 2D game art that ended up in many programming books, game demos, and tutorials. In the early 2000, I joined the team at ZapSpot and helped launch a series of Windows games. Somewhere along the way, I wrote a couple of books about game artwork and website design, created artwork and animation for mobile games on feature phones, and never stopped tinkering.

These days, when I'm not working or enjoying my family, you’ll probably find me:

Also, fair warning: I have an uncanny recall of pop culture from the 70s through the 90s and have strong, positive opinions about the book Bullshit Jobs. Finally, I like to have fun with Generative AI -- you should see the twisted things I've done to Norman Rockwell paintings!