My Book


Summary


Way back in the year 2000, I wrote a 514 page book called Designing Arcade Computer Game Graphics (ISBN: 1-55622-755-8). My tome is long obsolete and chock with considerable filler but there may be some useful nuggets buried in its pages so I've made it available as a free download. In theory, you could use this book to...



Designing Computer Arcade Game Graphics Cover

 

NOTE: Before you ask, the book's accompanying CD-ROM is not available for download since most of the software on it is ancient and many of the examples referenced by the book are already included in SpriteLib.