Way back in the year 2000, I wrote a 514 page book called Designing Arcade Computer Game Graphics (ISBN: 1-55622-755-8). This tome is long obsolete and is a piece of crap but it's my piece of crap! I have to say it was kind of cool seeing it on the shelf of my local Barnes & Nobles... Because there could be some useful information still buried in its pages, I've made it available as a free download. In theory, you could use this book to...
- Understand color and learn the nuances of designing game artwork with constrained color palettes.
- Follow the step-by-step examples for designing graphics and animation for retro-style arcade games.
- Create game design plans that document the various aspects of the creative requirements of your games.
- Discover how the proper use of fonts can liven up your graphics in addition to displaying important game information.
NOTE: Before you ask, the book's accompanying CD-ROM is not available for download since most of the software on it is ancient and many of the examples referenced by the book are already included in SpriteLib.